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MovieSlam is a social-based Facebook casual game I developed with another devleoper For 20th Century Fox. It has Flash, iOS and Android versions, and the Flash version was made by me independtly in 6 weeks .

Gravity is a mobile game I made in Corona SDK. It's about a spcae monstor who can use his gravity to destroy asteroids by surrounding them with his trace. I'm very proud of it since I use a polygon detection algorithm in it to implement the surrounding skill.

Two Eyes in Team is a desktop/console multi-player casual game I'm working on. This game is fully made in Unity2D. In the game the player plays Steven's two eyeballs to finsih actions in his daily life. 

A simple chess game that I made in my spare time. The goal of making this game is to test how to use a Model-View-Controller to make the code achitecture clean and neat. 

A prototype game that I made in my spare time. The goal of making this game is to test what is maximum rendering capacity I can obtain in Flash at frame per second of 60.

A simple dice game I made in my spare time. The goal of making this game is to illustrate a dice game concept.

MovieSlam

Gravity

Two Eyes in a Team

Simple Chess Game

Snowflakes

Simple Dice Game

Endless Mushroom Runner

A Platform game fully made in HTML5 and JavaScript for mobile devices. The level is endless and all the enemies and platforms are procedurally generated.

A simple chat/dating app made in Swift. Saving data in SQLite through iOS Core Data..

Chat/dating App Prototype

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