Lark's Portofolio
MovieSlam is a social-based Facebook casual game I developed with another devleoper For 20th Century Fox. It has Flash, iOS and Android versions, and the Flash version was made by me independtly in 6 weeks .
Gravity is a mobile game I made in Corona SDK. It's about a spcae monstor who can use his gravity to destroy asteroids by surrounding them with his trace. I'm very proud of it since I use a polygon detection algorithm in it to implement the surrounding skill.
Two Eyes in Team is a desktop/console multi-player casual game I'm working on. This game is fully made in Unity2D. In the game the player plays Steven's two eyeballs to finsih actions in his daily life.
A simple chess game that I made in my spare time. The goal of making this game is to test how to use a Model-View-Controller to make the code achitecture clean and neat.
A prototype game that I made in my spare time. The goal of making this game is to test what is maximum rendering capacity I can obtain in Flash at frame per second of 60.
A simple dice game I made in my spare time. The goal of making this game is to illustrate a dice game concept.
MovieSlam
Gravity
Two Eyes in a Team
Simple Chess Game
Snowflakes
Simple Dice Game
Endless Mushroom Runner
A Platform game fully made in HTML5 and JavaScript for mobile devices. The level is endless and all the enemies and platforms are procedurally generated.
A simple chat/dating app made in Swift. Saving data in SQLite through iOS Core Data..